KBBQ Idle WebGL
Unity WebGL build files must exist under docs/Build/. Set the build name below
(for example KBBQIdleWebGL) and start.
Ready. Click Start Game after uploading WebGL build artifacts.
Tip: if your build uses `.unityweb`/`.br`/`.gz`, this page auto-detects those formats.
Trust & Policy
- Contact: kbbq-idle@ops.local
- Privacy: gameplay/account telemetry is limited to service operation scope.
- Terms: in-game economy values may change during balancing updates.